Real-Time
Why Real-Time?
Client: "Give me data"
Server: "Here's data"
Client: "Give me data again"
Server: "Here's data"
...Client ←→ Server
Persistent connection
Messages flow both ways
Low latencyWebSocket Channels
Channel Lifecycle
Connection Management
Tracking Connections
Broadcasting
Message Protocol
JSON Messages
Client Protocol
Common Patterns
Room-Based Channels
User-Targeted Messages
Presence Tracking
Authentication
Scaling Considerations
Single Server
Multiple Servers
Error Handling
See Also
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